Game Edukasi Ular Tangga Bermuatan Teams Game Tournament Mata Pelajaran Komputer dan Jaringan Dasar
Abstract
Keywords
Full Text:
PDFReferences
Akbar, S. (2013). Instrumen Perangkat Pembelajaran. Bandung: PT Remaja Rosdakarya.
Arifin, S., Wibawa, A. P., & Prasetya, D. D. (2015). Designing Mobile Learning Media of Fundamental Programming Studies for Vocational High School. Proceedings of the IConSSE FSM SWCU (2015), 61–68.
Arsyad, A. (2006). Media Pembelajaran. Jakarta: Rajawali Pers.
Chan, T. S., & Ahern, T. C. (1999). Targeting Motivation—Adapting Flow Theory to Instructional Design. Journal of Educational Computing Research, 21(2), 151–163. https://doi.org/10.1109/ICHR.2010.5686312
Eck van, R. (2006). Digital Game-Based Learning: It’s Not Just the Digital Natives Who Are Restless. Educause Review, 41(2), 16–30. https://doi.org/10.1145/950566.950596
Freitas, S. De. (2013). Learning in Immersive Worlds : A Review of Game-Based Learning, 1–73.
Handriyantini, E. (2015). Permainan Edukatif (Educational Games) Berbasis Komputer untuk Siswa Sekolah Dasar. e-Indonesia Initiative 2009 (eII2009) Konferensi dan Temu Nasional Teknologi Informasi dan Komunikasi untuk Indonesia
-25 Juni 2009, Bandung.
Nesbit, J., Belfer, K., & Leacock, T. (2009). Learning Object Review Instrument, 2.0, 1–11.
Nesbit, J., Belfer, K., & Vargo, J. (2002). A Convergent Participation Model for Evaluation of Learning Objects. Canadian Journal of Learning and Technology, 28(3), 1–9.
Nurseto, T. (2011). Membuat Media Pembelajaran yang Menarik. Jurnal Ekonomi & Pendidikan, 8(1), 19–35. 10.21831/jep.v8i1.706
Paras, B., & Bizzocchi, J. (2005). Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design. Digital Games Research Association Conference Canad, 33(4), 1–7. https://doi.org/10.1177/1046878102238607
Sadiman, A. S. (2010). Media Pendidikan (14th ed.). Jakarta: Raha Grafindo Persada.
Slameto. (2010). Belajar dan Faktor-Faktor yang Memengaruhinya. Jakarta: Rineka Cipta.
Slavin, R. E. (2005). Cooperative Learning : Teori, Riset dan Praktik. Bandung: Nusa Media.
Sugiyono. (2006). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.
DOI: http://dx.doi.org/10.17977/jptpp.v3i12.12558
Refbacks
- There are currently no refbacks.
Copyright (c) 2019 Oki Dwi Yuliana, Syaad Patmanthara, Aji Prasetya Wibawa
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Jurnal Pendidikan: Teori, Penelitian, & Pengembangan Journal of Education: Theory, Research, and Development Graduate School Of Universitas Negeri Malang JPtpp is licensed under Creative Commons Attribution-ShareAlike 4.0 International License |