PENINGKATAN AKTIVITAS DAN HASIL BELAJAR SISWA MELALUI PEMBELAJARAN TEAMS GAMES TOURNAMENS

Tiyas Puji Rahayu, Wahjoedi Wahjoedi, Sudarmiatin Sudarmiatin

Abstract


The research was classroom action research that aims to describe the implementations of TGT learning to increased the activity and learning outcomes of fourth grades in SDN Sidokaton Kudu Jombang. The research did on two cycles. Each of the cycle consisted of four meetings. The date collected through observation sheets of students activity and the test results of students learning. The results of the research which an increased of the students activity in the first cycle of 70% students is active and very active and increased in the second cycle of 90%. The result of classical learning competences in the first cycle  of 65%  increased in the second cycle of  85%.

Penelitian ini adalah penelitian tindakan kelas yang bertujuan mendeskripsikan penerapan pembelajaran TGT untuk meningkatkan aktivitas dan hasil belajar siswa kelas IV SDN Sidokaton Kudu, Jombang. Penelitian dilaksanakan dalam dua siklus. Setiap siklus terdiri atas empat pertemuan. Pengumpulan data melalui hasil observasi aktivitas siswa dan tes hasil belajar siswa. Hasil penelitian menunjukkan peningkatan aktivitas belajar siklus I sebesar 70% siswa aktif dan sangat aktif meningkat siklus II sebesar 90%. Ketuntasan belajar klasikal siswa  siklus I sebesar 65% meningkat siklus II sebesar 85%.


Keywords


activity; learning outcomes; TGT; Aktivitas; hasil belajar; TGT

Full Text:

PDF

References


Arikunto, S., Suhardjono., & Supardi. 2015. Penelitian Tindakan Kelas Edisi Revisi. Jakarta: Bumi Aksara.

Gull, F., & Shehzad, S. 2015. Effects of Cooperative Learning on Students Academic Achievement. Journal of Education and Learning. (Online), 9 (3):246—255, (http://journal.uad.ac.id/index.php/EduLearn/article/view/2071, diakses 9 Agustus 2016).

Khohar, M.A., Ruminiati., & Munzil. 2016. Penerapan Teams Games Tournament untuk Meningkatkan Hasil Belajar IPS Kelas IV SDN Blabak I Kandat Kediri. Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan. (Online), 1 (9):1869—1873, (http://journal.um.ac.id/index.php/jptpp/article/view/6864/3042, diakses 6 April 2017).

Kurnianty., Utami Widiati., & Sudarmiatin. 2016. Model Pembelajaran Koopeatif Tipe Make A Match pada Mata Pelajaran IPS SMP. Prosiding Seminar Nasional Pendidikan Dasar 2016 Program Studi Pendidikan Dasar Pascasarjana Universitas Negeri Malang. (Online), 22—28, diakses 19 November 2016.

Lestari, U.P., Ratu Ilma Indah Putri., & Yusuf Hartono. 2015. Penggunaan Set Model dan Permainan Remi Bilbul dalam Pembelajaran Penjumlahan di Kelas IV SD. Jurnal Sekolah Dasar. (Online), 24 (2):187—198, (http://journal2.um.ac.id/index.php/sd/article/view/1363/723, diakses 18 Maret 2017).

Permendikbud Nomor 65 tahun 2013 tentang Standar Proses Pendidikan Dasar dan Menengah. Salinan Lampiran Permendikbud RI. (Online), (http://www.slideshare.net/wincibal/permendikbud-tahun2013-nomor65lampiran-pembelajaran, diakses 4 Juli 2016).

Salam, A., Hossain, A., & Rahman, S. 2015. Effects of using Teams Games Tournaments (TGT) Cooperative Technique for Learning Mathematics in Secondary Schools of Bangladesh. Malaysian Online Journal of Educational Technology. (Online), 3(3), (http://www.mojet.net/search, diakses 8 Agustus 2016).

Sardiman. 2011. Interaksi dan Motivasi Belajar Mengajar. Jakarta: PT Raja Grafindo Persada.

Sa’adah, S. R., & Sapir. 2016. Penerapan Model Pembelajaran Cooperative Learning Metode Teams Games Touraament (TGT) untuk Meningkatkan Minat dan Hasil Belajar Mata Pelajaran Ekonomi Siswa Kelas XI IIS 3 SMA Negeri 1 Kesamben. JPE. (Online), 9 (1):84—101, (http://journal.um.ac.id/index.php/jpe/article/view/7184/3201, diakses 6 April 2017).

Shoimin, A. 2014. 68 Model Pembelajaran Inovatif dalam Kurikulum 2013. Yogyakarta: Ar-Ruzz Media.

Slavin, R. E. 2005. Cooperative Learning. Terjemahan Narulita Yusron. Bandung: Nusa Media.

Sudjana, N. 2014. Penelitian Hasil Proses Belajar Mengajar. Bandung: PT Remaja Rosdakarya.

Sugiyono. 2015. Metode Penelitian Pendidikan (Pendekatan Kuantitatif, Kualitatif, dan R&D). Bandung: Alfabeta.

Utami, W., Sumarmi., I Nyoman Ruja., & Sugeng Utaya. 2016. React (Relating, Experiencing, Applying, Cooperative,Transfering) Strategy to Develop Geography Skills. Journal of Education and Practice, (Online), 7 (17):100—104, (http://iiste.org/journals/index.php/JEP/article/view/31094/32394, diakses 12 Maret 2017).

Wardhani, D., Edi Bambang Irawan., & Cholis Sa’dijah. 2016. Origami terhadap Kecerdasan Spasial Matematika Siswa. Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan, (Online), 1 (5):905—909, (http://journal.um.ac.id/index.php/jptpp/article/view/6301/2691, diakses 20 Maret 2017).

Wasito, S., Widiati, U., & Wahjoedi. 2016. Pembelajaran Teams Games Tournament (TGT) dengan Crossword Puzzle pada Pembelajaran IPS Sekolah Dasar. Prosiding Seminar Nasional Pendidikan Dasar 2016 Program Studi Pendidikan Dasar Pascasarjana Universitas Negeri Malang. (Online), Hal. 22—28, diakses 19 November 2016.




DOI: http://dx.doi.org/10.17977/jptpp.v2i9.9935

Refbacks

  • There are currently no refbacks.


Copyright (c) 2017 Tiyas Puji Rahayu, Wahjoedi Wahjoedi, Sudarmiatin Sudarmiatin

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


JPtpp is accredited “Rank 3” as a scientific journal under the decree of the Directorate General of Research Enhancement and Development, Ministry of Research, Technology, and Higher Education, dated December 7, 2022, No: 225/E/KPT/2022, effective for five years from Volume 7 Issue 8, 2022 until Volume 12 Issue 7, 2027. Link to download


Jurnal Pendidikan: Teori, Penelitian, & Pengembangan

Journal of Education: Theory, Research, and Development

Graduate School Of Universitas Negeri Malang

Lisensi Creative Commons

JPtpp is licensed under Creative Commons Attribution-ShareAlike 4.0 International License