PENGEMBANGAN EDUTAINMENT MULTIMEDIA UNTUK MENINGKATKAN MINAT DAN HASIL BELAJAR PROGRAM LINIER SISWA SMK

Bayu Ariawan, Gatot Muhsetyo, Abd. Qohar

Abstract


The purpose of this study is to develop a multimedia-based edutainment to increase interest and learning outcomes student in vocational school in linear program material. This type of research is development research with ADIE model. The purpose of research is to produce multimedia products are valid, practical and effective. The research was conducted from 21th of November 2016 until 3th of December 2016 and held at SMK-PP N Kupang. Trialling performed twice. The first trial conducted to seek advice and input from students as users of the product while the second trial was conducted to see the practicality and effectiveness of the product. The results show that the development of products developed are valid (average score validation of all the validator is 4.18), practical (average score of questionnaire responses for all students is 2.81), and effective (average questionnaire student's interests is 8,9 and there is an increase compared with the end of the test to the early test).

Tujuan penelitian ini adalah mengembangkan multimedia berbasis edutainment yang dapat meningkatkan minat dan hasil belajar siswa SMK pada materi program linier. Penelitian ini termasuk penelitian pengembangan dengan model ADDIE. Tujuan penelitian yaitu menghasilkan produk multimedia yang valid, praktis, dan efektif. Penelitian dilakukan mulai 21 November—3 Desember 2016 yang bertempat di SMK-PP N Kupang. Pelaksanaan ujicoba dilakukan sebanyak dua kali. Uji coba pertama dilakukan untuk meminta saran dan masukan dari siswa selaku pengguna produk, sedangkan uji coba kedua dilakukan untuk melihat kepraktisan dan keefektifan produk. Hasil pengembangan menunjukkan bahwa produk yang dikembangkan valid (rata-rata skor validasi dari semua validator yaitu 4,18, praktis (rata-rata skor angket respon untuk seluruh siswa yaitu 2.81), dan efektif (rata-rata angket minat siswa yaitu 8,9 dan terjadi kenaikan tes akhir dibandingkan dengan tes awal).


Keywords


linear program; multimedia; computer; education; entertainment; edutainment; program linier; multimedia; komputer; pendidikan; hiburan; edutainment

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DOI: http://dx.doi.org/10.17977/jptpp.v2i6.9347

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Jurnal Pendidikan: Teori, Penelitian, & Pengembangan

Journal of Education: Theory, Research, and Development

Graduate School Of Universitas Negeri Malang

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