Media Permainan Kartu Domino untuk Meningkatkan Keterampilan Berhitung Konversi Pecahan Desimal Siswa Kelas IV

Firman Tsabbit Abqari, Edy Bambang Irawan, Cholis Sa’dijah

Abstract


Abstract: This research describe the usage of media player Domino Card to increase soft skills in a counting convertion fraction-desimal. The mathematics learning in elementary school expected the students skilled counting fraction-decimal. Media player of Domino Card arrange to increase skilled on convertion fraction-decimal and help student active on mathematic learning. This study is a classroom action research, conducted during two cycles. This action research consists of four steps, (1) planning, (2) acting, (3) observing, and (4) reflecting. Result of the research show with using Domino Card as media game, students skilled counting convertion fraction-decimal. 

Abstrak: Penelitian ini mendeskripsikan penggunan media permainan kartu Domino untuk meningkatkan keterampilan berhitung konversi pecahan-desimal. Pembelajaran matematika di sekolah dasar, diharapkan siswa terampil berhitung konversi pecahan-desimal. Media permainan kartu domino dirancang untuk meningkatkan keterampilan berhitung konversi pecahan-desimal dan membantu siswa aktif dalam belajar matematika. Penelitian ini merupakan penelitian tindakan kelas yang dilaksanakan selama dua siklus. Penelitian tindakan ini terdiri dari empat langkah, yaitu (1) perencanaan, (2) pelaksanaan, (3) observasi, dan (4) refleksi. Hasil penelitian menunjukkan dengan menggunakan media permainan kartu domino siswa terampil berhitung konversi pecahan-desimal.


Keywords


domino card game media; numeracy skills; decimal fractions; media permainan kartu domino; keterampilan berhitung; pecahan desimal

Full Text:

PDF

References


Ayebo, A., & Assuah, C. (2017). Exploring Teachers’ Knowledge of Classroom Management and Control 1. Malaysian Journal of Learning and Instruction, 14(1), 169–185.

Edward, J., & John, R. (2010). Styles and Strategies for Teaching Middle School Mathematics. United State: Thoughtful Education Press.

Flores, M. M., Thornton, J., Franklin, T. M., Hinton, V. M., & Strozier, S. (2014). Elementary General and Special Education Teachers’ Mathematics Skills and Efficacy. Journal of Research in Education, 24(1), 69–82. Retrieved from http://files.eric.ed.gov/fulltext/EJ1098244.pdf%0Ahttp://search.proquest.com/docview/1826532614?accountid=14732

Gillies, R. M. (2014). Cooperative Learning: Developments in Research. International Journal of Educational Psychology, 3(2), 125–140. https://doi.org/10.4471/IJEP.2014.08

Heruman. (2016). Model Pembelajaran Matematika di Sekolah Dasar. Bandung: Rosdakarya.

Hudojo, H. (2003). Common Textbook: Pengembangan Kurikulum dan Pembelajaran Matematika. Malang: Universitas Negeri Malang.

Isma, Y. E. N., & Hidayah, R. (2015). Development of Domino Chemistry Game Card Media to Practice Analytical Thinking Skills of Students in Chemical Bonding Topic of Class X Semester 1. Journal of Chemical Education, 386-392.

Kemmis, S., McTaggart, R., & Nixon, R. (2014). The Action Research Planner. Singapore: Springer Science.

Lebedev, A., Krupa, T., & Rezakov, M. (2016). Structures of Mathematical Modeling of Metathematic and Metacognitive Skills and abilities ’ Typology, 11(15), 7880–7887.

Okpube, N. M., & Anugwo, M. N. (2016). Card Games and Algebra Tic Tacmatics on Achievement of Junior Secondary II Students in Algebraic Expressions. International Journal of Evaluation and Research in Education, 5(2), 93—100. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&db=eric&AN=EJ1108533&site=ehost-live

Robbins, S. P. (2000). Essential of Organizational Behavior (Prinsip-prinsip Perilaku Organisasi). Terjemahan: Halida dan Dewi Sartika. Jakarta: Erlangga.

Sugiyono. (2014). Metodologi Penelitian Kuantitatif Kualitatif dan R & D. Bandung: Alfabeta.

Sumantri, & Sukmadinata. (2012). Strategi Belajar Mengajar. Bandung: Rosdakarya.

Wang, X. (2015). The Understanding of “Concept Study” in Teachers’ Professional Learning: A Lived Experience of Complexity Inquiry. Higher Education Studies, 5(5), 11–14. https://doi.org/10.5539/hes.v5n5p11

Wiriaadmadja, R. (2010). Metode Penelitian Tindakan Kelas. Bandung: Rosdakarya.

Zakaria, E., Yaakob, M. J., Maat, S. M., & Adnan, M. (2010). Conceptual knowledge and mathematics achievement of matriculation students. Procedia-Social and Behavioral Sciences, 9, 1020—1024. https://doi.org/10.1016/j.sbspro.2010.12.279.

Zawacki-Richter, O., Müskens, W., Krause, U., Alturki, U., & Aldraiweesh, A. (2015). Student Media Usage Patterns and Non-Traditional Learning in Higher Education. The International Review of Research in Open and Distributed Learning, 16(2), 136—170. https://doi.org/10.19173/irrodl.v16i2.1979

Zhughoiriyah, B., Made, N. S., & Ayu, L. T. (2015). Penerapan Teams Games Tournament Berbantuan Media Kartu Domino Angka untuk Meningkatkan Kemampuan Mengenal Lambang Bilangan. Jurnal Pendidikan Anak Usia Dini Undiksha, 3 (1), 1—10. Diperoleh dari https://ejournal.undiksha.ac.id/index.php/JJPAUD/article/view/5885/4239.




DOI: http://dx.doi.org/10.17977/jptpp.v3i9.11550

Refbacks

  • There are currently no refbacks.


Copyright (c) 2018 Firman Tsabbit Abqari, Edy Bambang Irawan, Cholis Sa’dijah

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


JPtpp is accredited “Rank 3” as a scientific journal under the decree of the Directorate General of Research Enhancement and Development, Ministry of Research, Technology, and Higher Education, dated December 7, 2022, No: 225/E/KPT/2022, effective for five years from Volume 7 Issue 8, 2022 until Volume 12 Issue 7, 2027. Link to download


Jurnal Pendidikan: Teori, Penelitian, & Pengembangan

Journal of Education: Theory, Research, and Development

Graduate School Of Universitas Negeri Malang

Lisensi Creative Commons

JPtpp is licensed under Creative Commons Attribution-ShareAlike 4.0 International License