A Design of Interactive Augmented Reality Mobile-Learning Application for iOS-Based Device: Phytochemical Screening Material

Ruth Elenora Kristanty, Nashrul Hakiem

Abstract


Abstract: Augmented Reality (AR) in the study of phytochemical screening is a technology that combines observation of experimental results in phytochemical screening as virtual objects with real environments. This study aimed to develop interactive learning media for phytochemical screening materials in the Phytochemistry Practicum at the Pharmaceutical and Food Analysis Department of Poltekkes Kemenkes Jakarta II. This interactive learning media application using AR technology was applied to iOS-based smartphones and designed for phytochemistry learning in the laboratory. The methods used in this study were descriptive exploratory for phytochemistry analysis and Multi-Media Development Life Cycled (MDLC) for AR development. 3D objects were resulting from phytochemical screening of Simplicia powder studied by using blender application, with Unity as a game engine and Vuforia as a library. The development of AR technology resulted in iOS-based mobile application named AR Fitokimia that visualized the phytochemical screening results. The application would help improve students' understanding and participation in distance learning. An interactive AR mobile learning application for iOS-based smartphones was designed for the entire class with an iFamily device in handling distance learning of phytochemical screening in the laboratory.

Abstrak: Augmented Reality (AR) dalam kajian penapisan fitokimia merupakan teknologi yang menggabungkan pengamatan hasil eksperimen penapisan fitokimia sebagai objek virtual dengan lingkungan nyata. Tujuan penelitian ini adalah mengembangkan media pembelajaran interaktif untuk materi skrining fitokimia pada mata kuliah Praktikum Fitokimia di Jurusan Analisis Farmasi dan Makanan Poltekkes Kemenkes Jakarta II.  akan diterapkan pada smartphone berbasis iOS dan dirancang untuk pembelajaran fitokimia di laboratorium. Metode yang digunakan dalam penelitian ini adalah deskriptif eksploratif untuk analisis fitokimia dan Multi-Media Development Life Cycled (MDLC) untuk pengembangan AR. Hasil skrining fitokimia beberapa serbuk simplisia dijadikan sebagai objek 3D menggunakan aplikasi Blender, dengan Unity sebagai game engine dan Vuforia sebagai library. Pengembangan teknologi AR menghasilkan aplikasi mobile berbasis iOS dengan nama AR Fitokimia yang memvisualisasikan hasil skrining fitokimia. Aplikasi ini akan membantu meningkatkan pemahaman dan partisipasi siswa dalam pembelajaran jarak jauh. Aplikasi pembelajaran mobile AR interaktif untuk smartphone berbasis iOS dapat dirancang untuk seluruh kelas dengan perangkat i-Family dalam mengatasi pembelajaran jarak jauh skrining fitokimia di laboratorium.

Keywords


Augmented reality iOS-based Mobile learning application Phytochemical screening

Full Text:

PDF

References


Carmigniani, J., Furht, B., Anisetti, M., Ceravolo, P., Damiani, E., & Ivkovic, M. (2011). Augmented reality technologies, systems and applications. Multimedia Tools and Applications, 51, 341–377.

Goadrich, M. H., & Rogers, M. P. (2011). Smart smartphone development: IOS versus Android. SIGCSE’11 - Proceedings of the 42nd ACM Technical Symposium on Computer Science Education, 607–612. https://doi.org/10.1145/1953163.1953330

Kapoor, R., & Agarwal, S. (2017). Sustaining superior performance in business ecosystems: Evidence from application software developers in the iOS and android smartphone ecosystems. Organization Science, 28(3), 531–551. https://doi.org/10.1287/orsc.2017.1122

Kim, M. K., Wong, S. F., Chang, Y., & Park, J. H. (2016). Determinants of customer loyalty in the Korean smartphone market: Moderating effects of usage characteristics. Telematics and Informatics, 33(4), 936–949. https://doi.org/10.1016/J.TELE.2016.02.006

Laugesen, J., & Yuan, Y. (2012). What Factors Contributed to the Success of Apple’s iPhone? 2010 Ninth International Conference on Mobile Business and 2010 Ninth Global Mobility Roundtable (ICMB-GMR), 56, 91–99. https://doi.org/10.1109/ICMB-GMR.2010.63

Maier, P., Klinker, G., & Tonis, M. (2009). Augmented reality for teaching spatial relations. Conference Ofthe International Journal OfArts & Sciences. https://www.medigraphic.com/pdfs/educacion/cem-2017/cem172y.pdf

Mustaqim, I., & Kurniawan, N. (2017). Pengembangan Media Pembelajaran Berbasis Augmented Reality. Edukasi Elektro, 1(1), 26–48.

Mutiara, Achmad Benny, Muslim, A, Oswari, T. (2014). Testing Implementasi Website Rekam Medis Elektronik. Prosiding Seminar Ilmiah Nasional Komputer Dan Sistem Intelijen, 8(October), 1–7.

Nguyen, B. T., & Chaparro, B. S. (2012). Apple iPad usage trends by students and non-students. Proceedings of the Human Factors and Ergonomics Society, 56(1), 1511–1515. https://doi.org/10.1177/1071181312561300

Nuñez, M., Quirós, R., Nuñez, I., Carda, J. B., & Camahort, E. (2008). Collaborative Augmented Reality for Inorganic Chemistry Education. WSEAS International Conference. Proceedings. Mathematics and Computers in Science and Engineering, 5(January), 271–277.

Sangi, M., Runtuwene, M. R. J., & Simbala, H. E. I. (2008). Analisis Fitokimia Tumbuhan Obat Di Kabupaten Minahasa Utara. Chemistry Progress, 1(1), 47–53. https://doi.org/10.35799/cp.1.1.2008.26

Utomo, D. W., Kurniawan, D., & Astuti, Y. P. (2018). Teknik Pengujian Perangkat Lunak Dalam Evaluasi Sistem Layanan Mandiri Pemantauan Haji Pada Kementerian Agama Provinsi Jawa Tengah. Simetris: Jurnal Teknik Mesin, Elektro Dan Ilmu Komputer, 9(2), 731–746. https://doi.org/10.24176/simet.v9i2.2289

Widianto, S. R. (2017). Rancang Bangun Aplikasi Telemedika untuk Pasien Diabetes Berbasis Platform iOS. Multinetics, 3(1), 20. https://doi.org/10.32722/vol3.no1.2017.pp20-26




DOI: http://dx.doi.org/10.17977/jptpp.v7i4.15236

Refbacks

  • There are currently no refbacks.


Copyright (c) 2022 Ruth Elenora Kristanty, Nashrul Hakiem

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


JPtpp is accredited “Rank 3” as a scientific journal under the decree of the Directorate General of Research Enhancement and Development, Ministry of Research, Technology, and Higher Education, dated December 7, 2022, No: 225/E/KPT/2022, effective for five years from Volume 7 Issue 8, 2022 until Volume 12 Issue 7, 2027. Link to download


Jurnal Pendidikan: Teori, Penelitian, & Pengembangan

Journal of Education: Theory, Research, and Development

Graduate School Of Universitas Negeri Malang

Lisensi Creative Commons

JPtpp is licensed under Creative Commons Attribution-ShareAlike 4.0 International License